Com2uS opened the servers for Zeus: God of Pride at noon Korean time on August 26, going live across 30 servers sorted into ten clusters named after Greek gods. The MMORPG had already reached the top of Apple's popular games chart on August 24, hours after pre-loading opened, and repeated the result on Google Play the morning of release.
Developer A BUTTON set the game in a world cracked open by Zeus's authority, where players inherit a fragment of divine power and work toward becoming the strongest "vessel of a god." Eight classes are available, one of which skips combat specialization entirely: Artisan crafts growth materials and trades them to other players. The Unreal Engine 5 presentation is genuinely expensive-looking.
The platform story deserves more attention than the press release gives it. Com2uS has described Zeus as a cross-platform title with a PC focus since the announcement, yet no native PC client exists. The official installation guide states that the launcher can only be downloaded through Google Play Games, Google's compatibility layer for running Android builds on Windows. No Steam listing, no standalone installer. What runs on a desktop is the mobile build in a bigger window.
Everything around it points the same direction. The publisher measures success in App Store and Google Play chart positions rather than concurrent players. An AI mode farms on the player's behalf while they're offline — twelve hours a day for everyone, a full twenty-four for subscribers. Revenue comes from costume and mount summons with a pity counter, a season pass, and membership at 9,900 won a month, roughly $7.
Com2uS's claims about a fair economy aren't empty, though. Weapons, armor and skills cannot be bought outright, and every component of a paid package is obtainable through play. The toughest challenge content still requires manual input, so automation doesn't consume the whole game. Against gold-farming operations, business head Kim Jung-hoon listed progression gates, identity verification for anyone using the exchange, and round-the-clock AI monitoring of unusual account behavior.
Com2uS also split the streamers off from everyone else. Partnered creators are confined to six of the thirty servers, and those six stay separate for the cross-server auction house, character transfers and matchmaking. Unusual call, and a deliberate one — nobody's progression curve gets set by whoever has the biggest audience.
The launch carries more weight than a typical Korean release. Kim Dae-hwon founded A BUTTON in early 2024 after eighteen years at Nexon, where he rose to vice president of new development, oversaw Wars of Prasia and Dave the Diver, and set up the MINTROCKET label. His studio now employs around 200 people and has shipped nothing: two years without revenue pushed accumulated losses to 34.8 billion won. Com2uS has poured roughly 41.5 billion won — about $30 million — into the partnership through convertible bonds and advance payments.
A global version isn't on the calendar. Com2uS says overseas service comes only after the game settles at home and the team works through domestic feedback, which puts the next few weeks under a microscope. Smilegate's Eclipse: The Awakening opens in Korea on September 10, giving Zeus barely two weeks of clear air before it has to defend those chart positions. Hold them into October and the conversation about a global release starts for real — with the caveat that what arrives would be a mobile MMORPG with a PC launcher attached, not the other way around.


