No Man's Sky Refiner Recipes: The Complete Guide

Beginner~20 min readSeptember 16, 2026

The Refiner is one of the first tools you unlock in No Man's Sky, and it never stops being useful — every phase of the game leans on it in some way. It turns raw ore into something more concentrated and valuable: Ferrite Dust becomes Pure Ferrite, three different star gases become Methane, and rare metals become the fuel that gets your ship across a galaxy. Knowing what refines into what saves you dozens of hours you'd otherwise spend digging.

There are three separate refining devices in the game, and they aren't interchangeable — each one only runs recipes built for its own input count: one slot, two, or three. The tables below are grouped by exactly that split, starting with how the refiners themselves work and how you get your hands on each one.

Portable and Personal Refiners

The Portable Refiner is the simplest device in the game — its blueprint is known from the start, and you can have one built within your first few minutes. It only costs 1 Metal Plating and 30 Oxygen. Unlike the other two refiners, it can be picked back up and redeployed anywhere with a single button press, which makes it perfect to carry along and drop right next to whatever deposit you're mining.

The Portable Refiner has one quirk the others don't: it needs fuel. Drop Carbon, Condensed Carbon, or Oxygen into the top slot of its interface, or nothing gets processed. Condensed Carbon is the best deal — the same mass lasts noticeably longer than raw Carbon does.

The Personal Refiner does the exact same job as the Portable one — one-ingredient recipes only — but it lives inside your exosuit instead of taking up ground space. Its blueprint is sold at the Anomaly for Nanites, and building the technology itself costs Chromatic Metal and Oxygen. It doesn't need fuel the way the Portable version does.

Medium Refiner: Two Ingredients

The Medium Refiner is the real jump in capability — it takes two resources at once and combines them into a finished product. The blueprint is bought at the Anomaly's construction research terminal, and building the machine itself costs Magnetised Ferrite and Di-hydrogen Jelly. Unlike the Portable Refiner, this one is a fixed base part: it has to sit on an active base, doesn't need fuel, and draws power straight from your base's grid.

You can only place three Medium Refiners on a single 50-unit plot, but they're allowed to sit in clusters of five side by side — handy when you want to run several conversions in parallel.

Large Refiner: Three Ingredients

The Large Refiner sits at the top of this chain: three input slots unlock the most valuable conversions in the game, from precious-metal alloys to starship launch fuel. Its blueprint comes from Scientific Research missions, but you have to own the Medium Refiner blueprint first — the Large Refiner only unlocks after it. Building it takes Chromatic Metal, Sodium Nitrate, and Microprocessors.

The Large Refiner needs to sit inside a habitable part of your base, but unlike the Medium one, it draws no power from the grid at all. The same 50-unit plot only allows two of these at once. Dismantling any of the three refiner types refunds every material you spent on it, so there's no risk in experimenting with placement.

Once the Large Refiner is available, the Medium one loses almost all of its appeal — the only real reason to keep using it is running out of room for a second Large Refiner. Unlock them in order: Portable/Personal from the very start, Medium as soon as you can afford the blueprint and materials, and Large right behind it.

One Slot: Basic Refining

Single-ingredient recipes are available from your first minutes in the game and form the backbone of the whole resource economy. Here one resource converts directly into another with no catalyst involved — the fastest way to bump up a material's purity.

ResultQtyIngredientSec/unit
Pure Ferrite1Ferrite Dust ×10.12 sec
Magnetised Ferrite1Pure Ferrite ×20.6 sec
Ferrite Dust2Rusted Metal ×10.64 sec
Carbon1Oxygen ×10.08 sec
Condensed Carbon1Carbon ×20.45 sec
Cobalt2Ionised Cobalt ×10.12 sec
Mordite2Faecium ×30.72 sec
Faecium1Mordite ×30.6 sec
Sodium1Marrow Bulb ×10.6 sec
Sodium2Sodium Nitrate ×10.6 sec
Living Slime1Viscous Fluid ×10.6 sec
Viscous Fluid1Residual Goop ×10.6 sec
Di-hydrogen40Di-hydrogen Jelly ×14 sec
Di-hydrogen1Tritium ×50.9 sec
Di-hydrogen Jelly1Di-hydrogen ×3060 sec
Salt1Chlorine ×20.6 sec
Nitrogen1Radon ×30.9 sec
Sulphurine1Nitrogen ×30.9 sec
Radon1Sulphurine ×30.9 sec
Oxygen1Kelp Sac ×10.6 sec
Pyrite1Gold ×10.6 sec
Carbon2Fungal Mould / Frost Crystal / Gamma Root / Cactus Flesh / Solanium / Star Bulb ×10.12 sec

A separate one-slot group runs the other way — converting refined alloys back into sellable metal: Aronium and Dirty Bronze both give Silver, Lemmium/Magno-gold/Grantine give Gold, and Geodesite/Iridesite give Platinum. All of these alloys are themselves made on a Large Refiner — the full chain is covered further down.

ResultQtyIngredientSec/unit
Gold125Lemmium ×11.2 sec
Gold125Magno-gold ×11.2 sec
Gold125Grantine ×11.2 sec
Platinum250Geodesite ×11.2 sec
Platinum250Iridesite ×11.2 sec
Silver250Aronium ×11.2 sec
Silver250Dirty Bronze ×11.2 sec
Silver250Herox ×11 sec
Nanite Cluster1Platinum ×350.24 sec
Nanite Cluster1Pugneum ×250.12 sec
Nanite Cluster1Platinum ×50.6 sec
Platinum1Silver ×1 + Gold ×10.6 sec

Chromatic Metal and Colored Metals: Trading in Both Directions

Chromatic Metal is the shared intermediate for four colored metals — Copper, Cadmium, Emeril, Indium — plus Quartzite. The conversion runs both ways: a metal turns into Chromatic Metal, and Chromatic Metal plus one more unit of that same metal turns back into a larger amount of the metal. The exchange rate is different for every metal in each direction, and that gap between the two rates is exactly what decides whether shuffling a metal back and forth is worth doing at all.

ResultQtyIngredientSec/unit
Chromatic Metal4Indium ×20.1 sec
Chromatic Metal4Activated Indium ×10.12 sec
Chromatic Metal4Quartzite ×20.1 sec
Chromatic Metal4Activated Quartzite ×10.12 sec
Chromatic Metal3Emeril ×20.16 sec
Chromatic Metal3Activated Emeril ×10.16 sec
Chromatic Metal2Activated Cadmium ×10.5 sec
Chromatic Metal1Activated Copper ×10.6 sec
Chromatic Metal1Cadmium ×20.7 sec
Chromatic Metal1Copper ×20.9 sec
Indium2Indium ×1 + Chromatic Metal ×10.9 sec
Quartzite2Quartzite ×1 + Chromatic Metal ×10.9 sec
Cadmium2Cadmium ×1 + Chromatic Metal ×10.9 sec
Copper2Copper ×1 + Chromatic Metal ×10.9 sec
Emeril2Emeril ×1 + Chromatic Metal ×10.9 sec

The reverse conversion always gives the same output — 1 metal plus 1 Chromatic Metal becomes 2 metal, no matter which metal you're feeding it. But how much of that metal it costs to make the one Chromatic Metal is different for each of them, and that's what makes the profit from the loop different too.

Take Indium: 2 Indium makes 4 Chromatic Metal, so a single Chromatic Metal costs half an Indium. Running the reverse recipe spends that half-Indium (as Chromatic Metal) plus one seed Indium, and hands back 2 Indium — one of those is just the seed coming home, the other is pure gain. Net result per application: spend 0.5 Indium, gain 1 Indium, for a profit of +0.5 Indium, or +50% on whatever you put in.

Copper and Cadmium run the exact same loop backwards, into a loss: 2 Copper only makes 1 Chromatic Metal, meaning that one Chromatic Metal costs a full 2 Copper — and the reverse recipe still only hands back +1 metal on top. Spend 2, get 1 back: the loop eats half your stock every time you run it. Don't bother spinning Copper or Cadmium through this cycle unless you genuinely have nowhere else to put them.

MetalRate into Chromatic MetalReverse-loop resultWorth running?
Copper2 metal → 1 Chromatic Metal−1 metal per applicationLoses value — don't run it
Cadmium2 metal → 1 Chromatic Metal−1 metal per applicationLoses value — don't run it
Emeril2 metal → 3 Chromatic Metal+0.33 metal per applicationMild profit, +33% per full cycle
Indium2 metal → 4 Chromatic Metal+0.5 metal per applicationWorth it, +50% per full cycle
Quartzite2 metal → 4 Chromatic Metal+0.5 metal per applicationWorth it, +50% per full cycle

Here's the loop worked through on Indium: starting from 6 Indium, convert 2 of it into 4 Chromatic Metal, leaving 4 Indium in reserve. Run the reverse recipe four times, each time spending 1 Indium and 1 Chromatic Metal to get 2 Indium back — that's 8 Indium total by the end. Started with 6, ended with 8: a clean 33% gain on the original stock across one full pass, once you account for the Indium spent making the Chromatic Metal in the first place. None of this works on the activated form of any metal — those can only be mined, refining never restores them.

Earlier in the game's life the reverse recipe for Cadmium, Emeril, and Indium gave ×4 instead of ×2 — the loop really was an effectively unlimited duplication trick back then. The developers cut the output down to ×2 in a dedicated patch specifically to close that hole, so any old video or spreadsheet floating around with a fourfold return is describing a version of the game that no longer exists.

Quartzite: The New Star Metal

Quartzite behaves as a fifth colored metal alongside Copper, Cadmium, Emeril, and Indium — it multiplies through Chromatic Metal the same way, and it also comes in an activated form.

ResultQtyIngredients
Chromatic Metal4Quartzite ×2
Chromatic Metal4Activated Quartzite ×1
Quartzite2Quartzite ×1 + Chromatic Metal ×1
Chromatic Metal4Quartzite ×1 + Pure Ferrite ×1
Chromatic Metal8Activated Quartzite ×1 + Pure Ferrite ×1
Magnetised Ferrite4Quartzite ×1 + Ferrite Dust ×1
Magnetised Ferrite8Activated Quartzite ×1 + Ferrite Dust ×1
Chromatic Metal30Silver ×1 + Gold ×1 + Quartzite ×1

Activated Quartzite has its own dedicated reverse recipe — refining it with Carbon turns it back into ordinary Quartzite, the only activated metal form that gets one. It's there for the case where the first purple system you find only has the activated variant sitting on its planets, with no plain Quartzite available for crafting technology: without that fallback, progress through that part of the game could stall out entirely.

Crystallised Helium, Lithium, and Uranium

Quartzite acts as a switch between two other star-system resources, Crystallised Helium and Lithium: adding Quartzite or its activated form converts one into the other and back again, with the activated form always doubling the return.

ResultQtyIngredients
Crystallised Helium1Ferrite Dust ×1
Uranium1Crystallised Helium ×1 + Ferrite Dust ×1
Uranium2Crystallised Helium ×1 + Pure Ferrite ×1
Uranium3Crystallised Helium ×1 + Magnetised Ferrite ×1
Lithium1Crystallised Helium ×1 + Quartzite ×1
Lithium2Crystallised Helium ×1 + Activated Quartzite ×1
Ferrite Dust1Lithium ×1
Pyrite1Lithium ×1 + Ferrite Dust ×1
Pyrite2Lithium ×1 + Pure Ferrite ×1
Pyrite3Lithium ×1 + Magnetised Ferrite ×1
Crystallised Helium1Lithium ×1 + Quartzite ×1
Crystallised Helium2Lithium ×1 + Activated Quartzite ×1

Methane and Plant Materials

You don't strictly need an atmosphere extractor on a gas giant to get Methane — it can also be synthesised by refining three other star gases together in equal parts: Nitrogen, Sulphurine, and Radon. That's a handy fallback on a planet that has everything else you need except a gas giant nearby.

ResultIngredients
MethaneNitrogen ×3 + Sulphurine ×3 + Radon ×3
NitrogenMethane ×3
NitrogenMethane ×1 + Chromatic Metal ×1
NitrogenMethane ×1 + Oxygen ×1

As an organic hydrocarbon, Methane converts into almost any plant material once you add the right second ingredient — everything from Gamma Root to Star Bulb.

ResultIngredients
Sodium NitrateMethane ×1 + Ferrite Dust ×1
Sodium NitrateMethane ×1 + Sodium ×1
PhosphorusMethane ×1 + Di-hydrogen ×1
Kelp SacMethane ×1 + Lithium ×1
Marrow BulbMethane ×1 + Crystallised Helium ×1
Frost CrystalMethane ×1 + Dioxite ×1
Star BulbMethane ×1 + Paraffinium ×1
FaeciumMethane ×1 + Mordite ×1
Cactus FleshMethane ×1 + Pyrite ×1
Fungal MouldMethane ×1 + Ammonia ×1
SolaniumMethane ×1 + Phosphorus ×1
Gamma RootMethane ×1 + Uranium ×1
Activated QuartziteMethane ×1 + Lithium ×1 + Quartzite ×1
Activated QuartziteMethane ×1 + Crystallised Helium ×1 + Quartzite ×1
Sodium Nitrate ×2Methane ×1 + Lithium ×1 + Activated Quartzite ×1
Sodium Nitrate ×2Methane ×1 + Crystallised Helium ×1 + Activated Quartzite ×1

Two Slots: Catalysts and Gas Chains

The Medium Refiner unlocks the core trick of refining — "resource plus catalyst," where the second ingredient is almost always Oxygen, Ferrite Dust, or Pure Ferrite. Oxygen specifically is what turns a modest amount of a basic element into a large batch of something more valuable, so it's worth keeping a steady supply of it on hand for any serious refining run.

ResultQtyIngredient 1Ingredient 2Sec/unit
Rusted Metal2Pure Ferrite ×1Oxygen ×10.4 sec
Rusted Metal1Ferrite Dust ×1Oxygen ×10.4 sec
Magnetised Ferrite1Ferrite Dust ×1Carbon ×10.6 sec
Magnetised Ferrite2Ferrite Dust ×1Condensed Carbon ×10.6 sec
Magnetised Ferrite2Pure Ferrite ×1Carbon ×10.6 sec
Magnetised Ferrite3Pure Ferrite ×1Condensed Carbon ×10.6 sec
Magnetised Ferrite10Platinum ×1Oxygen ×10.9 sec
Magnetised Ferrite4Indium ×1Ferrite Dust ×10.9 sec
Magnetised Ferrite2Cadmium ×1Ferrite Dust ×10.9 sec
Magnetised Ferrite3Emeril ×1Ferrite Dust ×10.9 sec
Magnetised Ferrite1Copper ×1Ferrite Dust ×10.9 sec
Chromatic Metal4Activated Cadmium ×1Pure Ferrite ×10.9 sec
Chromatic Metal8Activated Indium ×1Pure Ferrite ×10.9 sec
Chromatic Metal6Activated Emeril ×1Pure Ferrite ×10.9 sec
Chromatic Metal2Activated Copper ×1Pure Ferrite ×10.9 sec
Chromatic Metal2Cadmium ×1Pure Ferrite ×10.9 sec
Chromatic Metal3Emeril ×1Pure Ferrite ×10.9 sec
Chromatic Metal1Copper ×1Pure Ferrite ×10.9 sec
Chromatic Metal4Indium ×1Pure Ferrite ×10.9 sec
Gold10Ferrite Dust ×1Oxygen ×1 (+ Emeril ×1)4.8 sec
Platinum10Ferrite Dust ×1Oxygen ×1 (+ Chromatic Metal ×250)4.8 sec
ResultQtyIngredient 1Ingredient 2Sec/unit
Sodium Nitrate1Nitrogen ×1Ferrite Dust ×10.48 sec
Sodium Nitrate2Nitrogen ×1Pure Ferrite ×10.48 sec
Sodium Nitrate3Nitrogen ×1Magnetised Ferrite ×10.48 sec
Sodium Nitrate1Carbon ×1Sodium ×10.9 sec
Sodium Nitrate2Condensed Carbon ×1Sodium ×10.9 sec
Ammonia1Nitrogen ×1Di-hydrogen ×10.16 sec
Solanium1Sulphurine ×1Di-hydrogen ×10.16 sec
Uranium1Radon ×1Di-hydrogen ×10.16 sec
Deuterium1Di-hydrogen ×1Tritium ×10.6 sec
Deuterium1Di-hydrogen ×1Silicate Powder ×1
Nitrogen1Radon ×1Chromatic Metal ×10.9 sec
Nitrogen1Radon ×1Oxygen ×10.9 sec
Sulphurine1Nitrogen ×1Chromatic Metal ×10.9 sec
Sulphurine1Nitrogen ×1Oxygen ×10.9 sec
Radon1Sulphurine ×1Chromatic Metal ×10.9 sec
Radon1Sulphurine ×1Oxygen ×10.9 sec
Chlorine2Kelp Sac ×1Oxygen ×10.9 sec
Chlorine5Salt ×2Oxygen ×20.9 sec
Condensed Carbon2Uranium ×1Di-hydrogen ×10.04 sec
Condensed Carbon5Carbon ×2Oxygen ×20.9 sec
Faecium1Di-hydrogen ×1Carbon ×10.08 sec
Mordite1Di-hydrogen ×1Condensed Carbon ×10.08 sec
Salt1Di-hydrogen ×1Oxygen ×10.08 sec
Dioxite1Carbon ×1Sodium Nitrate ×10.9 sec
Dioxite2Condensed Carbon ×1Sodium Nitrate ×10.9 sec

The Medium Refiner also gets Oxygen out of ten different types of plant material, paired with a Kelp Sac and Carbon — a useful fallback when there's no Oxygen harvester nearby but plants are everywhere.

ResultQtyIngredient 1Ingredient 2Sec/unit
Oxygen10Fungal Mould / Frost Crystal / Cactus Flesh / Solanium / Gamma Root / Star Bulb ×1Kelp Sac ×1 + Condensed Carbon ×13.6 sec
Ion Battery1Ferrite Dust ×10Silver ×10 + Sodium ×1045 sec

Multiplier Loops: Turning a Little Into a Lot

A separate group of two-slot recipes hands back more resource than you feed into it — keep folding part of the output back in as input and the stockpile grows with every cycle. They all lean on the same catalyst: Oxygen is what turns a modest starting stock into a permanently growing one.

ResultQtyIngredient 1Ingredient 2
Chlorine6Chlorine ×1Oxygen ×2
Ionised Cobalt6Ionised Cobalt ×1Oxygen ×2
Condensed Carbon6Condensed Carbon ×1Oxygen ×2
Faecium3Faecium ×1Oxygen ×1
Ionised Cobalt5Cobalt ×2Oxygen ×2

You can bootstrap any of these loops from scratch: Salt combined with Oxygen gives you starter Chlorine on the spot, and plain Cobalt with Oxygen gives starter Ionised Cobalt — from there the sixfold loop takes over on its own.

Chlorine has its own separate branch through the Kelp Sac too — an underwater resource that itself refines into Chlorine when paired with practically anything else you're carrying.

ResultQtyIngredient 1Ingredient 2
Chlorine2Kelp Sac ×1Oxygen ×1
Chlorine2Kelp Sac ×1Pugneum ×1
Chlorine2Kelp Sac ×1Salt ×1
Chlorine2Kelp Sac ×1Chlorine ×1

Faecium, beyond the familiar chain through Di-hydrogen and Mordite, also comes straight out of a pair of star gases, and Condensed Carbon or its regular form squeezes a fourfold return out of Mordite.

ResultQtyIngredient 1Ingredient 2
Faecium1Sulphurine ×1Nitrogen ×1
Faecium3Carbon ×2Mordite ×1
Faecium4Condensed Carbon ×1Mordite ×1

Three Slots: Alloys and Fuel Combinations

The Large Refiner opens up the family of "alchemical" alloys — Aronium, Herox, Grantine, Lemmium, Magno-gold, and Dirty Bronze. All six share the exact same recipe shape: a base resource, a Cobalt- or ferrite-based catalyst, and one of four interchangeable expensive metals in the third slot. The result is always identical — 1 unit of alloy in 45 seconds, no matter which of the four third-slot options you use.

ResultIngredient 1 (base)Ingredient 2 (catalyst)Ingredient 3 (any of four)
AroniumParaffinium ×30Cobalt ×60 (or Ionised Cobalt ×30)Tritium ×20 / Silver ×20 / Gold ×10 / Platinum ×5
HeroxAmmonia ×30Cobalt ×60 (or Ionised Cobalt ×30)Tritium ×20 / Silver ×20 / Gold ×10 / Platinum ×5
GrantineDioxite ×30Cobalt ×60 (or Ionised Cobalt ×30)Tritium ×20 / Silver ×20 / Gold ×10 / Platinum ×5
LemmiumUranium ×30Ferrite Dust ×120 (or Pure Ferrite ×60)Tritium ×20 / Silver ×20 / Gold ×10 / Platinum ×5
Magno-goldPhosphorus ×30Cobalt ×60 (or Ionised Cobalt ×30)Tritium ×20 / Silver ×20 / Gold ×10 / Platinum ×5
Dirty BronzePyrite ×30Ferrite Dust ×120 (or Pure Ferrite ×60)Tritium ×20 / Silver ×20 / Gold ×10 / Platinum ×5

Gas concentrates follow a similar pattern: a base star gas, Carbon or Condensed Carbon, and a choice of Salt or Chlorine in the third slot.

ResultIngredient 1Ingredient 2Ingredient 3
Nitrogen SaltNitrogen ×100Carbon ×20 (or Condensed Carbon ×10)Salt ×10 (or Chlorine ×5)
Enriched CarbonRadon ×100Carbon ×20 (or Condensed Carbon ×10)Salt ×10 (or Chlorine ×5)
Thermic CondensateSulphurine ×100Carbon ×20 (or Condensed Carbon ×10)Salt ×10 (or Chlorine ×5)

The remaining triple recipes cover starship fuel, batteries, and Nanite Clusters in their purest form:

ResultIngredient 1Ingredient 2Ingredient 3Sec/unit
Starship Launch FuelDi-hydrogen ×10Ferrite Dust ×20Sodium Nitrate ×545 sec
Starship Launch FuelDi-hydrogen ×10Pure Ferrite ×20Sodium ×1045 sec
Starship Launch FuelDi-hydrogen ×10Magnetised Ferrite ×10Sodium Nitrate ×545 sec
Life Support GelOxygen ×10Condensed Carbon ×10Di-hydrogen ×1045 sec
Unstable PlasmaOxygen ×10Ferrite Dust ×20 (or Pure Ferrite ×20)Carbon ×20 (or Condensed Carbon ×10)45 sec
Advanced Ion BatteryPure Ferrite ×10Silver ×10Sodium Nitrate ×1045 sec
Warp CellCondensed Carbon ×25 (or Carbon ×50)Sodium ×10 (or Sodium Nitrate ×5)Chromatic Metal ×250300 sec
Nanite ClusterSilver ×250Gold ×250Platinum ×2500.9 sec
Chromatic MetalSilver ×1Gold ×1Quartzite ×1

Another three-slot recipe turns Silver and Gold into Chromatic Metal when you add any of the five colored metals as the third ingredient — the yield scales with how rare the added metal is, from Copper all the way up to Quartzite and Indium.

ResultQtyIngredient 1Ingredient 2Ingredient 3
Chromatic Metal5Silver ×1Gold ×1Copper ×1
Chromatic Metal10Silver ×1Gold ×1Cadmium ×1
Chromatic Metal20Silver ×1Gold ×1Emeril ×1
Chromatic Metal30Silver ×1Gold ×1Indium ×1
Chromatic Metal30Silver ×1Gold ×1Quartzite ×1

Nanites: What to Refine Your Loot Into

A Nanite Cluster can be refined out of almost any halfway-valuable loot, but the return varies a lot depending on the source — worth knowing what's worth carrying to a refiner and what isn't.

ResultIngredientSlots
Nanite Cluster ×1Runaway Mould ×51
Nanite Cluster ×15Salvaged Data ×11
Nanite Cluster ×2Tainted Metal ×11
Nanite Cluster ×1Pugneum ×251
Nanite Cluster ×1Platinum ×351
Nanite Cluster ×1Corrupted Ichor ×51
Nanite Cluster ×50Larval Core ×11
Nanite Cluster ×50Hadal Core ×11
Nanite Cluster ×50Vile Spawn ×11
Nanite Cluster ×50Flesh Rope ×11
Nanite Cluster ×50Radiant Shard ×11
Nanite Cluster ×95Inverted Mirror ×11
Nanite Cluster ×230Hyaline Brain ×11
Nanite Cluster ×1Faecium ×1 + Hexite ×12
Nanite Cluster ×1Silver ×15 + Gold ×15 + Platinum ×253

Runaway Mould deserves special mention: it restocks itself from ground deposits that respawn just by flying off and coming back, and the refining runs with zero player input the whole way — arguably the most passive nanite source in the game. Loot from corrupted worlds and harmonic-camp guardians pays out far more per unit, but shows up a lot less often.

Rare Trophies and Glass

A few of the rarer things you pick up on your travels are worth refining rather than just selling outright — some of them turn into more useful metal or raw material than the sale price alone would suggest.

ResultQtyIngredient
Gold100Living Pearl ×1
Living Slime50Hypnotic Eye ×1
Glass1Frost Crystal ×40
Glass1Silicate Powder ×40

Both Glass recipes give the same result, so which one to use just comes down to what's easier to collect: Frost Crystal only grows on cold planets, while Silicate Powder can be dug up almost anywhere.

Basalt and a Few Minor Recipes

Basalt is the one building material that also comes out of a refiner instead of pure planetary mining. It's a two-slot recipe with a choice of second ingredient.

ResultIngredient 1Ingredient 2Sec/unit
BasaltMagnetised Ferrite ×1Phosphorus ×1 (or Pyrite ×1)0.36 sec
No Man's Sky

No Man's Sky

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MMO Chronicles · Updated July 2026 No Man's Sky is a space exploration and survival game developed and published by the British studio Hello Games, released on PlayStation 4 and PC in August 2016 and ...

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