Project Ghost
Project Ghost was an in-development MMORPG from Fantastic Pixel Castle, the studio founded by former World of Warcraft designer Greg "Ghostcrawler" St...

No tab-targeting, no locking onto an enemy from across the map — non-target combat MMOs put aim, timing, and positioning in the player's hands instead of a hotkey. Abilities are aimed manually like a shooter or action game, dodges and blocks actually depend on where you're standing, and a missed swing is a missed swing, not a guaranteed hit rolled against a target lock. It's the design philosophy that action-combat fans gravitate toward when tab-target MMOs start feeling too passive. This tag covers non-target (action combat) MMOs built around real-time precision, from Black Desert Online's fast-paced combat to newer titles chasing the same skill-based feel.
Project Ghost was an in-development MMORPG from Fantastic Pixel Castle, the studio founded by former World of Warcraft designer Greg "Ghostcrawler" St...
Gloria Victis drops you into Stoneholm, a low-fantasy medieval continent where three warring nations fight over castles, farmland, and forges using sk...
Mortal Online 2 drops you into Nave, a single unforgiving world where every weapon is player-forged, every death can cost you everything you're carryi...